Let us mix and match spells or gain new abilities as we level up. Give players opportunities to change how their character fights. The new Fable doesn't have to be drenched in skill trees or RPG elements, but it could benefit from some of that stuff. 'Fable' could use a boost in its combat for the next-gen title. Compared to the Spider-Man, God of War and Ghost of Tsushima of our day, that old style of combat is way too simple to be effective. The reveal trailer was certainly a promising tone piece in that regard, but we hope that sensibility stays intact as development continues.Ĥ) Deeper Combat Customization: As awesome as the story and basic conceits of the first trilogy were, its combat wasn't the best. Microsoft already has its gritty franchises, with the likes of Halo and Gears of War, and Fable has the opportunity to be something totally different. Under the helm of Playground Games, we hope that element is as present as ever. Give fans a reason for multiple playthroughs on the good path, evil path and something in between.ģ) Humor: In the previous Fable games, the development team at Lionhead did a fantastic job of injecting the series with a unique sense of British style. Perhaps most importantly, there should be a series of vastly different endings based on choices made at key narrative moments and the good or evil status of your character. Shop prices should differ depending on your reputation with various factions. Questlines should open or close based on your standing with other characters. Morality should be at the center of the new Fable. In the next 'Fable' your choices should really matter. In a next-gen game, that choice really needs to mean something. But, aside from the horns or halo near your head, the distinction didn't do much. In other words, learn some lessons from Red Dead Redemption 2, The Witcher 3 and Cyberpunk 2077, and then pour Fable sauce all over it.Ģ) Meaningful Choices: The original Fable pioneered choice in video games by allowing your character to be good or evil based on the choices they make. Give us lengthy, tiered side quests that unravel based on the story we've decided to tell. Also important is a variety of NPCs littered in all that extra space. Fast travel is fine when appropriate, but what about horses or other mounts? With bigger land masses, there must be new ways to explore them. In this era of gaming, that's the least an open-world game should have.Īssuming that much is true, players must also have new ways of getting around the map. Environments should be lush, detailed and seamless. That means there should be sprawling landscapes with no load times during traversal. With the supposed unrivaled power of Xbox Series X, it's time to experience the Fable world we truly deserve. Playground Games/Microsoftġ) A truly open world: Fable games had decent-sized worlds for their time, but there's no denying even Fable III was outclassed by games like Red Dead Redemption and Skyrim that were also released on Xbox 360. Here are six things we want to see in the upcoming game. So, are you looking forward to playing Fable 4? Are you crossing your fingers for a 2022 release? Let us know over on our socials here or down in the comments below.'Fable' is in development for Xbox Series X and PC. Either way, we can probably expect to see an update this year. Or, failing that, then an early 2023 launch. Now, assuming most triple-A games take around five years to build - that could land us with an optimistic 2022 release window. Celebrating four years of development on Fable, the Playground Games employee gave us an insight into its progress. With that being said, a developer did make a post last year about the game. However, very little has been brought to the table, leaving both gamers and critics to idle in silence. Ever since the game was announced back in 2020, fans have eagerly awaited another update from the team piecing it together. Fable 4 has been in development for four years, according to a Playground Games employee.Īlthough our faith in Playground Games is ridiculously high, we do have to question Fable’s questionable absence these past twelve months.
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